tag:blogger.com,1999:blog-2024699607294401869.post5972617161391344718..comments2023-03-31T13:31:24.931+01:00Comments on The 40k n00b: Warhammer 40k Blog Network: Advice:Army List....Warflakehttp://www.blogger.com/profile/10466746323641160628noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-2024699607294401869.post-12559598392839740042011-07-25T04:04:02.390+01:002011-07-25T04:04:02.390+01:00Yo mang,
I play as vanilla SM most of the time wi...Yo mang,<br /><br />I play as vanilla SM most of the time without any FW buffs from Culln. I think as a Marine player you need to take advantage of the cheap but effective options are your disposal. The missile launcher is genius for the free or minimal point cost it comes in at and if I ever run Devastators I always run them with 4x Missile Launchers in a squad of 5. Very good for 150 points!<br /><br />I don't know if you have the options but dreadnoughts with 2x T/L Autocannons absolutely rip it up on the battlefield. You're guaranteed 3 hits but will get 4 most of the time and S7 is nothing to sneeze at. <br /><br />I always use them in tandem with my Vindicators as the Dreads open the transports and the Vindicators vaporise the infantry spilling out. <br /><br />Other than that I like it. I think the stuff you have is largely similar to what I run on a regular basis (Though I don't have Lysander), the Terminators need a LRR or LRC to roll around in and I think if you are able to, losing the T/L Las on the Pred would be a good way to go and save some points. You get more shots out of having the Autocannon there anyway and can always spend them somewhere else.Anonymousnoreply@blogger.com