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Wednesday, 31 August 2011

1500, 1750 And 2000 Point Lists

So I've been playing around with lists again.

Mainly due to the fact that since I got my codex half my time is spent playing around with lists because I find it fun.

I don't know why haha.

Anyway on to the lists.

For 1500 points this is what I'm looking at fielding.

HQ

Lysander - 200


Elites

10 man Sternguard 2 x combi melta 2 x combi flamer 1x power fist w/drop pod - 330


Ironclad Dread -  w/drop pod - 170


Troops


10 man tac squads 1 x melta 1 x multi melta sergeant w/ power fist- w/drop pod - 235 

10 man tac squad 1 x flamer 1 x missile launcher sergeant w/power fist -  w/ drop pod - 230


Heavy Support

3 x Vindicators - 345


Right well with that in mind I mind I move onto 1750


HQ

Lysander - 200


Elites

10 man Sternguard 2 x combi melta 2 x combi flamer 1x power fist w/drop pod w/locator beacon - 340


Ironclad Dread -w/drop pod - 170


Terminator Squad - 200


Troops


10 man tac squads 1 x flamer 1 x multi melta sergeant w/ power fist- w/drop pod - 230 

10 man tac squad 1 x flamer 1 x missile launcher sergeant w/power fist -  w/ drop pod - 230

5 man Combat Squad Sergeant w/power fist - w/Rhino - 150


Heavy Support

2 x Vindicators - 230



For 2000


HQ

Lysander - 200

Librarian w/Terminator Armour w/Storm Shield- 140


Elites


Terminator  Squad - 200

10 man Sternguard 2 x combi melta 2 x combi flamer 1x power fist w/drop pod - w/locator beacon - 340

Ironclad Dread - w/drop pod  - 170


Troops

10 man tac squads 1 x melta 1 x multi melta sergeant w/ power fist- w/drop pod w/ locator beacon- 245 

10 man tac squad 1 x melta 1 x missile launcher sergeant w/power fist -  w/ drop pod - 235

10 man Tac Squad 1 x flamer 1 x missile launcher sergeant w/power fist  - w/Rhino - 235


Heavy Support

2 x Vindicators - 230

1995


Let me know your thoughts.

Having a little trouble with this as want to include Terminators but can't work out what to do with them, i.e. what to drop etc.

Thanks!

Warflake out

++End Transmission++

1 comment:

  1. Lose the sniper scouts - they seriously underperform in my opinion - I mean you will get a lucky shot or two but most of the time they do nothing (apart from the missile launcher). If you want to take scouts (which would be good for a third scoring unit) just take boltguns on the and the missile launcher and then either outflank them or use the scout move to get into position - they are kind of backfield objective holders in that way - so they don't need a rhino really.

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